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Developer: Maxx-XPĭownload Size: 120MB How SkyMaxx Pro works Quick Facts: Typically runs faster than X-Plane’s default clouds but looks better, double the draw distance compared to SkyMaxx Pro v3 with vast performance increases, introduces 3D precipitation, stratiform clouds, crepuscular rays, clouds aloft with wind speed, truly 3D clouds. Maxx-XP, in co-operation with Sundog Software, and X-Aviation are excited to bring you another game changing experience to the weather rendering in X-Plane 10 and X-Plane 11! SkyMaxx Pro v4 is an X-Plane cloud and sky replacement engine boasting all-new technology for X-Plane that it’s almost like having an all-new sim! X-Plane’s most popular and best-selling add-on is back as version 4.0, and with some stellar new features! SkyMaxx Pro v4 – A revolutionary weather rendering engine for both X-Plane 10 and X-Plane 11! At the end of the day it’s on LR to refine variable winds so that they aren’t just the direction and speed bouncing between the same two variables the whole time, because that is maddening.
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Ugh, the whole reason I started using FSGRW was to cancel out that bs variable wind crap that X-Plane does. RWC works with X-Plane’s built-in Real-World Weather option, and with any external weather engine that injects weather via X-Plane’s metar.rwx file. Parses the raw METAR weather reports used by X-Plane, and works directly with SkyMaxx Pro 3.1.1 or newer to represent that weather as accurately as possible.
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